@BernardoOne wrote:
"For example, players worked out that the Elusive Target in Paris would only take a drink once, as you approached. So they came up with a method of barrelling into him, stopping him drinking immediately so there was time to poison him via his next beverage, triggering him then to traverse all the way across the level to the only toilet marked up as a place to vomit.
Had IO thought it was possible to poison this target, Ellert said, they would have made it a little more straightforward.
"We would have just tagged a closer object in our geometry so he could simply be sick in a nearby flowerbed," Ellert admits. "
This is quite frankly ridiculous. I already thought this damn target was terrible and with almost no real clean solutions, and now they come out and say that the one solution that existed wasn't supposed to be there. What the hell.
Posts: 34
Participants: 15