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Using Credits To Purchase Equipment Discussion

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@Euler13 wrote:

Two interesting posts were made in the June Content Schedule thread that got me thinking...

So, I open this up for discussion. Please don't shout it down "on principle", but it would be good to share thoughts and ideas that make these proposals a good/bad idea. I'm going to make a few mutually exclusive proposals which could be implemented independently/alongside other suggestions. Some could be rejected out-right or adapted. Also, I'm not making these suggestions because I think they are a great idea, but I put them here because I do think they are worthy of constructive discussion. If you have other ideas, and assuming this thread doesn't get locked, then please add them to the discussion.

Primary Proposal

Instead of unlocking specific items through mastery or completing elusive targets we earn credits through playing the game, which can be used to purchase items. Like any professional Hitman, and depending on your preferred style of play, you would acquire and prioritise items that best suit your needs. This way new players would never be penalised, but could grind through old content and/or begin working hard from their point of entry and beyond. This way no items would ever be blocked, only limited by the players unwillingness to play the content.

Complementary Proposals

  • Method of payment
    Credits are primarily earned through completing challenges, elusive targets, featured contracts, and escalations.
    It should never be possible to "earn" credits through micro-transactions or exchanging real-world money. You earn them by playing the game successfully. End of story!

  • They're not given away easily
    You need to work hard to earn credits. Even the most committed player who completed every piece of featured content would not necessarily earn enough money to buy every item.

  • Additional ways to earn them
    Along with the featured content, you could use community contracts to top up your credits.

  • Different content earns different amounts of credits
    Each community contract could earn, say, 1 credit, challenges 2 credits, escalation 5 for completing level 5, ETs 5 credits for completing and 10 for SA rating.

  • Farming is not an option
    Each contract/challenge cannot be repeated to earn extra credits.

  • New system requires an equipment reset without ignoring previous hard work
    If such a system were to be introduced then all our current items would be taken away, BUT we would be given a credit balance to match what we have completed during season 1 to purchase our items ready for season 2.

Thoughts?

Posts: 15

Participants: 7

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