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Just leaving this here. Couple of suggestions from the SquareEnix Forum

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@47Chambers wrote:

Since SE separated from IOI, I thought I'll transfer my suggestions from SE forums to this forum.

http://forums.eu.square-enix.com/showthread.php?t=191399

Here they are in short bulletpoints. A more detailled description including screenshots you'll find in the link above to the SE Forum.

  1. Gunplay and Gore
    Add dynamic blood, better animations when bullet hits body, maybe add dismemberment when shotgun hits head for example, better gunplay mechanics, Absolution had better gunplay. Check out "Last of Us" gunplay and gore effects.
    https://www.youtube.com/watch?v=qQClGZvX5F8

  2. Voice Acting
    Adding native langauge or accent to the voice acting !

  3. Suggestions from HM Absolution
    •Mousewheel to switch weapons and items. We need this for PC!!
    •Keyboard Number-Keys as shortcut for weapons and items (1,2,3,4..) -like in Absolution
    •Ability to hide one large gun in the jacket, or at least small machine guns.
    •Guards reacting to running, (footsteps noise)
    •Guards reacting to bloodpools

  4. PC Exit Button:
    Every second counts in contracts mode, so why do we have to hold the G Key, in order to exit the level. This is very unhandy. Changing this into press E instead of hold G would be much better.

  5. Ability to turn the Hitmarker On/OFF(the red X cross when killing someone)
    I would prefer playing without the hitmarker. We have the killsound already

  6. Picking up weapon and ammo seperation:
    •picking up a weapon to get its ammo will automatically switch to the newly picked up weapon. Thus you have to switch back to silenced pistol everytime you pick up a weapon on the ground for ammo.
    Hitman Absolution solved this very well.

  7. Silenced Pistol Sound:
    •The sound of the silenced pistols in this game is missing some "punch". Why not go with a more "punchy" and satisfiying sound?

  8. Kill Condition in Conracts Mode:
    •Silenced weapons should be divided from unsilenced (loud) weapons in contracts.
    If the creator of the contract killed the target with an unsilenced (loud) pistol, other players still get full points (objectives complete), even if they use silenced pistols.

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