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IMPROVING Contracts mode Together (thread?)

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@ObiBobi18 wrote:

I saw a whole bunch of other forums on here sying on how to improve the yet unfinished and unrefined contracts mode.
So how about you guys tell me your ideas on how would you improve CONTRACTS MODE.
Ok, my turn first of all I really want to have:

  • A chat box near the leaderboard screen (you chat with other players that have did the same contract).
  • WWWAAAAYYY more than only 500 letters in the briefing box bcs I LOVE adding more ideas to my targets and with such a small space it is kinda…lame I guess…well its only 500 letters which is something this comment has already bypassed.
  • Adding intel to targets + renaming the targets (Isn’t killing just the same old person boring…sure they all have different briefings but since there is no intel nor renaming to them it seems that you are sending grief to that person again and again.
  • Changing the targets walk sycle for example when you want your target to die by consumed person but they don’t drink WTH do i do…nothing IOI just needs to add walk sycle and npc spawner because if the sycle changed you coould easily draw a line on the map where to lead your target - poisoned snacks for example.
  • Last but not least NPC spawner - like it says that the target has a bunch of bodyguards in the briefing, and noone is there BAAAHHHMMM NPC spawner put 2 guards following your target at all times, that way it would be more amusing, challenging and fun of course.
    Lets hope that IOI sees this and gives all these things to the people that play contracts mode.
    Now please tell me in replyes what would YOU do to improve contracts mode, let me know these are just my ideas.

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