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Let's Talk About the BioLab (Spoilers)

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@Kent wrote:

So, in the thread on "cooler, more empowering sniping" I saw more than one comment on the BioLab, so I figure it's worth a discussion.

So... I'll frame it like this:

Question: What do you think of the BioLab?
Follow up: If you dislike the BioLab how would you improve it?

Question: More generally, what do you think about static non-target objectives ("go here, do this, leave") in general?
Follow up: More generally: If you dislike the static non-target objectives, how would you improve them?

I'll start out. (wall of text ahead)

I actually kind of like the biolab for what it is.
When I did it the first time I did get a sort of feeling of "aw, am I gonna have to go through all of this every time?", but there's enough variations on it, and it's tied into so many other areas that it doesn't get super boring, and you can sort of do it on the fly while going somewhere else.

I will admit there are things that could be better. For one, it should probably have been placed somewhere that's not 100% directly tied to the villa. Many have mentioned that it sort of makes sniping feel less valueable if they still basically have to go in.
I don't fully agree that the lab is "close enough"to give this feeling, but I can't really say that moving it would have been a bad idea.

Another change I might've done is exchange the dongle for a case with a computer in it. So you could basically kill the virus without ever going into the lab. The scientist with the case would have to have a bit better security though.

For a static objective it's fairly good.

On to the generalitities:
I understand that these objectives are often needed both for story telling reasons, and to make the level a bit more varied in style. They do sort of feel restrictive though, and if poorly placed they can suck the joy out of other aspects of the mission.
I'd suggest always adding a moving component. For instance an NPC that can be manipulated to achieve the same results as the static objective.

Say the objective is to steal a case with something in it, the locartion would be static, but you could also have another NPC steal it, either on a clock or triggered by you somehow (maybe you could find him / her and hive him/her a tip), only to the steal it back off them once they have it.

I also kinda feel like this is what the money was good for in BM. Just make the static objectives optional (but with good payout) and you're done. Those who don't want to do it don't have to.

You guys have any thoughts?

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