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Peep through keyhole

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@reyfor11 wrote:

What happened with this?
for those who dont use superman xray vision nor minimap, what should we do? enter each room to see if theres someone and get caught? i dont understand why would they take this option out. its been in hitman since forever.

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Kotti impossible contract?

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@BernardoOne wrote:

Kotti just published a Sapienza contract where you need to kill Rocco with the vampire magician disguise. Any ideas on how to accomplish this?

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Abusing Corners in HITMAN

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@CaptainBodaggit wrote:

This has bugged me since the beta. You can get away with quite a bit poking out from cover without actually "taking cover" behind an object. I've got a clear view of this little area, but because I'm mostly covered, they don't even shoot at me and just let me pick them all off.

Hooray, I didn't get shot, but the unrealism sort of prods my taint (or something similar).

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Quick Time Events Combat

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@BloodMonkey wrote:

I think quick time events are kind of lazy. I would like to see something implemented in future games where we can do our own combo of close combat, not always pressing the same button sequence. Sort of like Blood Money, if you're up close you can pistol whip someone. Are we able to pistol whip in the new game?

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PLEASE HELP! Wierd MUNGADUNGALIS! Challenge Paris

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@DeaconRoyce wrote:

Okay so after the last 49 MB update for HITMAN I went to my challenges list for Paris and instead of 26/26 it was now 26/27 on assassination. I went to the list to see the new challenge and the picture was BLANK with the name of the challenge being MUNGADUNGALIS!..the description on the challenge states MUNGADUNGALIS! MUNGADUNGALIS! MUNGADUNGALIS!.....I started the mission to see what I could do about it and the challenge accomplished itself with no alert or anything. Anyone know what the hell is going on with my game?

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Suit Sergei Larin glitch?

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@BloodMonkey wrote:

Is anyone on Xbox having this problem? I want to use 47s suit, but it's called Suit Sergei Larin, and when I choose it, it goes back to the alternate default outfit. What's going on?

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(New Weapons and Gear) Has HITMAN been hacked?

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@GTAJJ wrote:

Or has IO accidentally uploaded open content?

@mungadungalis uploaded a live stream in which shows a lot of new weapons, outfits and gear, clearly existing within the game files.

Does anyone know why, how or what happened?

Or what does people think of this content? Should it be available for us now?

Like to add his name appeared in the top right too...

All weapons, outfits and items may not appear in official release, but I will announce if they are actual working assets from the stream.

Weapons (Working)

  • Circumcision Knife (Same as Sapenzia)
  • Remote CX Demo Block

Weapons (To be Announced/seen/Unlocked)

  • ['UI_PROP_DEVICE_ICA_MODULAR-PROXIMITY-EXPLOSIVE_MULTI...'] (He flicked off it before the whole string appeared)
  • 1911-S Silverballer Elite [UI_ITEM_RARIT] (Has Scope and laser sight)
  • 1911-T Silverballer [UI_ITEM_RARIT]
  • UX-15 Magnum [Custom] (Most likely higher damage, magnum ammo)
  • Jaeger 7.62 PSG-S Elite (Kazo TRG similarities)
  • The Savior [Master Crafted] (Sniper, etched design "The Maria")

Outfits (Works in all Environments)

  • Sheikh
  • Absolution Suit
  • Italian Suit
  • Vampire Magician
  • Blood Money Suit
  • Sergei Larin (47's Signature Suit)

Outfits (To be Announced/seen/Unlocked) (All Master Crafted,Codenamed after cocktails)

  • ['UI_TOKEN_OUTFIT_ET_BLACKRUSSIAN_NAME']
  • ['UI_TOKEN_OUTFIT_ET_BLUEBLAZER_NAME']
  • ['UI_TOKEN_OUTFIT_ET_COSMOPOLITAN_NAME']
  • ['UI_TOKEN_OUTFIT_ET_GIMLET_NAME']
  • ['UI_TOKEN_OUTFIT_ET_GINFIZZ_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MAITAI_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MARTINI_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MINTJULEP_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MOSCOWMULE_NAME']
  • ['UI_TOKEN_OUTFIT_ET_PALOMA_NAME']
  • ['UI_TOKEN_OUTFIT_ET_PISCOSOUR_B_NAME']
  • ['UI_TOKEN_OUTFIT_ET_SANGRIA_NAME']
  • ['UI_TOKEN_OUTFIT_ET_SCREWDRIVER_NAME']
  • ['UI_TOKEN_OUTFIT_ET_ZOMBIE_NAME']
  • ['UI_TOKEN_OUTFIT_ET_WHITERUSSIAN_NAME']
  • ['UI_TOKEN_OUTFIT_ET_BLOODYMARY_NAME']
  • ['UI_TOKEN_OUTFIT_ET_CAIPIRINHA_NAME']
  • ['UI_TOKEN_OUTFIT_ET_DARKANDSTORMY_NAME']
  • ['UI_TOKEN_OUTFIT_ET_GINFIZZ_NAME'] X2
  • ['UI_TOKEN_OUTFIT_ET_HARVEYWALLBANG_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MARGARITA_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MIMOSA_NAME']
  • ['UI_TOKEN_OUTFIT_ET_MOJITO_NAME']
  • ['UI_TOKEN_OUTFIT_ET_NEGRONI_NAME']
  • ['UI_TOKEN_OUTFIT_ET_PISCOSOUR_A_NAME']
  • ['UI_TOKEN_OUTFIT_ET_PISCOSOUR_B_NAME'] X2
  • ['UI_TOKEN_OUTFIT_ET_SAZERAC_NAME']
  • ['UI_TOKEN_OUTFIT_ET_SRITZER_NAME']

Gear


  • Radio (The one found in the Sheikh's Room) used exactly the same.
  • Remote Explosion Phone (can ring it to attract people)
  • Lethal Poisioned Chewing Gum
  • Sedative Chewing Gum
  • Emetic Chewing Gum
  • Crystal Ball [Custom] (Non- Lethal Melee as Close Combat, kills when thrown)
  • Eiffel Tower Souvenir (Non-Lethal Melee)
  • Eiffel Tower Knife (Lethal Melee)

Things to mention:

  • Possibly leaked out through server.
  • No sign of a briefcase or WA2000 sniper as mentioned.
  • "[UI_ITEM_RARIT]" is most likely the string for "Master Crafted"
  • The Crystal Ball may be located in the Fortune Teller building in the Marrakesh bonus episode.

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Is 47's personal abilties enough?

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@Pagan wrote:

i think it's not.
at least;

he can do double kill from behind.
he can whistle or knock walls to attract
he can strangle from up (like blood money)
he can shot syringe or garrote subdued body to kill
he can poison foods with syringe (like blood money)

what do you think about guys?

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Torben Ellert @ E3

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@Euler13 wrote:

I'm not sure if this video has been shared elsewhere, but it features Torben being interviewed by Hollie from PlayStation Access. It's well worth a watch.

Hollie doesn't shy away from the difficult question and forces him to address the decision to go episodic. Among other things he explains how Kotti's escalation came into being. He then goes on to talk about elusive targets. He definitively explains that if you wait for the final release then you will never get to play the elusive targets. They have been created as a reward for those who chose to play the game episodically and they provide unique items which only we will get.

Here's the video.

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When will IO fix the dreadful deadzone on controllers?

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@BernardoOne wrote:

I've played around 200 hours of HITMAN on PC, largely with a controller. For the most part, I prefer the controller to keyboard for the most part, but there is one glaring issue: the deadzone for the analogues is way too damn big. This means that the game only detects the input of the analogue when you pushed it far a certain threshold. This threshold is ridiculously big on Hitman, and makes aiming at longer distances or with a sniper very hard. This really needs to get fixed.

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Next Elusive Target?

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@Jir wrote:

When do you think it will come? Might there be news about it today?

I NEED that suit!!

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23.06.2016 (06.23.2016) New escalation and featured contract!

Hitman player panel

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@yo_daijobu wrote:

I received an email from IOI inviting me to join their Hitman Player Panel. I automatically joined after completing a survey similar to the last one but with few different questions. This feels like a great idea, as IOI seems to care more and more about players feedback, and given the at least 2 months break we have until episode 4, IOI might really be trying to improve many of the stuffs based on player feedback!

Below is the message.

Thank you for playing HITMAN!

Our aim is to create the best Hitman game that we’ve ever made. To do that, it will help us to know more about the different types of HITMAN players. Things like what is important for you, what is fun, what enables you to play the game the way you want to and also what you don’t like about the game.

To help us do that we have set up the HITMAN Player Panel – and you’re invited! The player panel is a select group of HITMAN players whom we will be in touch with regularly to hear about your experiences with the game. Primarily, we’ll be sending out super-short surveys but we might also invite you to a Skype or phone interview or something else that you can’t do through a usual survey. You can always opt-out of the various activities that you are invited to.

The HITMAN Player Panel will exist alongside the forums, social media pages and also our other occasional email surveys. All of those activities will still happen. What makes the HITMAN Player Panel special is that it will allow us to be more focused with some of the questions and better understand a smaller, but representative, group of players and their different play styles and opinions.

This is a personal invitation and is only valid for you. If you are interested in being part of the HITMAN Player Panel, we need you to sign up by answering this 10 minute survey. The link expires in 2 weeks: Start Survey

Thank you!

The HITMAN Team at Io-Interactive

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Character Profiles

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@Spoderman wrote:

So I thought it would be cool to have a topic where we can compile everything we learn about the characters in HITMAN (conversations, in-game objects, etc) to make profiles of them.

This topic will be updated with new info on the characters as they are found. Let's work together on this!

Note: This does not have to be just targets. If there's a lot of information about a character, e.g. Jordan Cross, I can write about them too, but for now I'll stick with targets only)

If a topic like this already exists, please close.


Key Characters


Agent 47


Diana


Shadow Client


Main Targets


Viktor Novikov
- Died at Sanguine fashion show in Paris, France
- Previously a boxer, lightweight category.
- Was investigated by FSB for fraud and kidnapping, among other charges.


Dalia Margolis
- Died at Sanguine fashion show in Paris, France


Silvio Caruso
- Died in Sapienza, Italy
- 41 years old
- Bio engineer
- Killed mother
- Former ICA client
- Socially awkward
- Has gynophobia
- Was killed on the two year anniversary of mother's death
- Father was writer and political essayist
- Had two older brothers who ran away


Francesca De Santis
- Died in Sapienza, Italy
- Ether lab head
- In relationship with Caruso's golf coach, Roberto Vargas


Claus Strandberg
- Died in Marrakesh, Morocco
- Stole seven-figure inheritance from stepdaughter after ex-wife died of cancer


General Reza Zaydan
- Died in Marrakesh, Morocco


Kalvin Ritter
- Died at a yacht party in Sydney, Australia (19xx)
- Criminal alias is 'The Sparrow'
- Accomplished art thief


Jasper Knight
- Died at a military air base in Cuba (1979)
- World renowned chess player and KGB spy
- Killed Russian ambassador with poison-coated chess piece
- Wanted his girlfriend to escape Cuba with him
- Codename is 'Blind Taylor'
- Likes vodka


Sarajevo Six


Scott Sarno


Gary Lunn


Walter Menard


Elusive Targets


The Forger (Sergei Larin)


The Congressman (Anthony L. Troutt)


The Prince (Father Adalrico Candelaria)


The Sensation (Jonathan Smythe)


Organisations/Companies


ICA


Hamilton-Lowe
- Requested hit on Zaydan and Strandberg


Providence


Ether
- Worked on Samael DNA virus
- Knew of De Santis' relationship with Roberto Vargas, and did not approve


CICADA


And finally... Rocco.

Rocco
- Doesn't care if he's late for work
- Likes to relax because it's all good
- Believes in thinking big, and that all this stuff here is just temporary
- Tries to teach his sister about this stuff
- Enjoys sniping in the Hitman games, and is really good at it

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Post Your Performance Stats

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@JDMHatch_G wrote:

Hello community,

I thought it would be cool if we had a place where we could post our performance stats for comparison (and yes, I mean comparison, not showing off, boasting etc)

I'm a numbers guy, and while stats are great, I find unless you put them into context, they are kind of un-interesting.

I did a quick search for this and couldn't see another thread like it, although please forgive me if I missed it. If there is one, or it's a bad idea/boring then feel free to ignore/lock/move it or whatever.

I'll set the ball rolling;

Little edit: Since people are contributing and the figures are actually interesting, I thought it would be nice to maybe plot out the numbers into a graph (a nicely illustrated one, though, not a boring one :slight_smile: )

As promised; first load of data. Hope you like! The individual colours represent each persons stats (at the moment) but as I add more data, I won't be able to show it quite as easily so i'll start to make them all one colour, but it will still show the same thing.

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Hitman, a Person Who "Hits" people

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@PlasmaSimian wrote:

I think certain non-target objectives should be left out or shouldn't be mandatory, like that virus in Sapinzma. It only makes sense for him to only "hit" (kill) people, not saving the world. Stealing briefcases is fine (The Murder of Crows) since that's a hitman related activity. Destroying viruses is more like spy stuff. 47 is not a spy. I mean, if a pay system were implemented in the new Hitman, would 47 even get paid for that? To do non-target objectives? Just my thought.

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The story so far

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@Flunk_Da_Drunk_Skunk wrote:

I stopped playing this game during the Paris phase. I thought the story was going in the right direction, but obviously I haven't played enough of the game to rate the story. Now that the game's been out for over 3 months, how would you rate the story? If it's one thing IOI always impresses me with is their ability to tell a story (even Absolution), this game should be no different. However, I'm not very impressed with how the game itself is turning out, so in the event that it bombs in December, how would you rate the story, the characters, plot, etc. (without any spoilers)? Those of you that are still playing.

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This week in HITMAN - 24.6.2016

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@GTAJJ wrote:

https://hitman.com/news/this-week-in-hitman-24-6-2016

This week we recap E3 and share details of Elusive Target #5.

Summer Bonus Episode

Just ahead of E3, we announced that the next major content drop for HITMAN arrives on July 19th. The Summer Bonus Episode consists of two separate ICA missions that catalogue Agent 47’s first trips to Sapienza and Marrakesh. They are set apart from the main story and give a completely different feel to the existing locations.

The Sapienza mission is called ‘The Icon’ and takes place late at night. A film crew are shooting a new sci-fi blockbuster in the town square and 47 is on set to eliminate the leading man; Dino Bosco.

In Morocco, ‘A House Built on Sand’ takes place during the frenetic night markets in Marrakesh. A mole for a major construction company is about to sell secrets to their largest rivals and 47 has been tasked with putting an end to the deal by eliminating two targets and recovering critical documents.

Each mission will include challenges and opportunities. Plus, Escalation Contracts and Elusive Targets can also be expected on these versions of Sapienza and Marrakesh. Anyone who owns the Full Experience or Upgrade Pack will be able to download the Summer Bonus Episode at no additional cost.

We see the Summer Bonus Episode as the perfect midway point in the season between episodes 3 and 4. Later in 2016, we will release the final three locations; Thailand, the United States and the season finale in Japan.

E3 2016

Much of our E3 was talking about Episode 3: Marrakesh and the Summer Bonus Episode. This was the room were most of that happened.

You can catch up with a lot of the footage and interviews right now, through the archived versions of the streams. This is just a small selection of what's out there and what will coming in the following days and weeks.

The final video should start playing at 1:23:05, if it doesn't you can skip there to see the HITMAN segment with CEO and President of Square Enix, Matsuda-san.

Live Content this week

New Featured Contract in Marrakesh - The Matsuda-san Contract

Based on the livestream playthrough by Matsuda-san above, we created a contract for all players to try. Good luck.

New Escalation Contract in Sapienza - The Selmone Mimesis

A new five-stage Escalation with disguise rules, elimination streaks and two targets.

Earlier in the week, you might have noticed some challenges and items acting up a little bit. We've got that under control now and working to keep it that way.
We won't be removing any location mastery from players earned through those challenges, but we will be removing items that were not intended for release this week.

Elusive Target #5

At 14:00 CEST / 05:00 PDT on Friday 1st July, we’ll update the Elusive Target tile on the Featured Hub in-game and the contract will be live. Make sure you’re ready, because The Gunrunner will only be in Marrakesh for 72 hours and there won’t be any second chances.

To be absolutely clear on the start and end times for ET#5, for all locations, use these links:

Elusive Target #5 - Start Time and End Time

For completing 5 Elusive Target Contracts, players will unlock the Hitman Absolution Signature Suit, with ICA tie pin and black leather gloves. That means that players who have completed all the Elusive Targets so far, will be able to unlock this reward if they can go 5/5. Good luck to you. We look forward to watching your efforts.

If you want to see how we would take it on, our livestream team will be back on Friday 1st July at 2pm CEST, right around the time that The Gunrunner is available. We'll livestream our playthrough and take your questions. We've given our streaming set-up a bit of an upgrade this week and will be back on Twitch.tv/hitman next week.

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Elusive Target #5 "The Gun Runner"

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@GTAJJ wrote:

Elusive Target #5 (1st July)

https://hitman.com/news/elusive-target-5

Get ready for the fifth HITMAN Elusive Target!

At 14:00 CEST / 05:00 PDT on Friday 1st July, we’ll update the Elusive Target tile on the Featured Hub in-game and the contract will be live. Make sure you’re ready, because The Gunrunner will only be in Marrakesh for 72 hours and there won’t be any second chances.

To be absolutely clear on the start and end times for ET#5, for all locations, use these links: Elusive Target #5 Start Time and End Time

Elusive Target Rewards

For completing Elusive Targets, we have some very unique rewards that can be earned. For completing 5 Elusive Target Contracts, players will unlock the Hitman Absolution Signature Suit, with ICA tie pin and black leather gloves.

We want to make sure that the suit rewards you'll earn through Elusive Targets are prestigious, and that they can be unlocked at a faster rate. But, if you wait too long and miss too many Elusive Targets, you won't be able to unlock them all.

Here's the Hitman Absolution Signature Suit with gloves that you will unlock after completing 5 Elusive Target Contracts:

More about Elusive Targets

An Elusive Target is the closest thing to the Hitman fantasy that we've ever created. Each one is a custom-created character with their own backstory and their own unique reason for being in that location. We call them Elusive Targets because they are added to an existing location for a limited time in real-time and you'll only have one chance to take them down. If you kill them, that's the way that you killed them. There are no do-overs and no second chances. When an Elusive Target leaves the game world, they never return.

As always, Diana will brief you with critical intel that will help you track down and kill the target. That intel is more important than ever because Elusive Targets do not appear as targets on the mini map or instinct. You'll need to explore, find your target, study their movements and come up with a plan to eliminate them - all whilst playing. The pressure will be on when you've got the target in your sights. If you miss the shot and chaos breaks loose, you will need to have a plan B, because the save-game is disabled during an Elusive Target contract.

We know that Elusive Targets are not going to be easy, they were designed that way.

Need a recap? This is Elusive Targets in a nutshell:

  • Elusive Targets are added to the game for a limited time in real-time. They won’t return.

  • You only get one chance to take them down. If you die, you fail the contract and cannot retry it.

  • Elusive Targets do not show up on the in-game map or Instinct. You need to locate and identify them with limited intel.

  • Earn in-game rewards for completing multiple Elusive Target contracts throughout the season.

  • Every Elusive Target adds two unique challenges to the game; one 'target' challenge for eliminating the specific Elusive Target and a 'Silent Assassin' challenge for eliminating the target without being spotted and without any non-target casualties.

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IO's release model in the light of the Summer Episode 4

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@FrankFuchs wrote:

This one is a doozy, and is founded on two variables that need to actually happen for this to be valid:

  • The Summer Bonus Episode is Episode 4

  • The Summer Bonus Episode is not free

According to the latest This Week in Hitman https://hitman.com/news/this-week-in-hitman-24-6-2016# , the Summer Bonus Episode is free for you only if you own The Full Experience or the Upgrade Pack. According to Steam, The Full experience includes episodes 1-7, and Upgrade Pack includes episodes 2-7. Locations for all other episodes are listed, except for one, which appears to be Summer Bonus Episode. This is something that a became apparent to a lot of people around E3.There are a couple of matters to consider, however.

Prior to launch, we heard from IO's representatives that there would be no DLC, and that the Season Pass phenomenon was something IO had no desire or intention to get into (I'm sure we'll find the appropriate Hannes Seifert interviews if need be). And apparently I did not purchase "locations" as maps were coined during pre-launch marketing phase. I puchased Episodes, which they are rightly called in Steam where I personally bought them. But they are called Episode 2: Sapienza, for example.

It does turn out that I did not purchase the location Sapienza, I only bought the story-relevant mission that takes place in Sapienza. A more accurate description would have been Episode 2: World of Tomorrow, since I cannot play all the content that takes place in Sapienza (as of Summer Episode). I can, however, play World of Tomorrow and the other modes and live content in that mission.

As the season is stated to conclude with "Thailand and the USA before concluding in Japan later in 2016", it definitely seems The Summer Bonus Episode is just Episode 4. I'm not even going to go into the fact that it might be disappointing not to get an entirely new location as the fourth episode. But how is this Bonus episode effectively not either "DLC" (disregarding that Steam etc have to have episodes named as DLC) or the Full Experience a Season Pass? I will elaborate.

Summer Bonus Episode's missions are not related to the story going on in Hitman "Season 1". Yet this is an episode you have to buy separately unless you have bought the full game, either as Full Experience or Intro + Upgrade. If you have not done this, you have to separately buy these extra missions located in altered Sapienza and Marrakech locations, even if you have bought the episodes that already contain these two locations.

I was on board with calling the maps/levels as locations, but if I need to buy them again, I didn't buy the locations, at best I bought them as they were in one point in time. It's the missions we buy, not the locations.
Effectively, I cannot deny that the model looks exactly like a DLC or a Season Pass scenario.

  • If you bought the full game, you would get the game proper, episodes 1-3 and 5-7 plus the Bonus DLC episode 4,

versus

  • buying the normal game (episode 1), and would need to buy the rest of the game episodically (2,3,5,6,7), and additionally the bonus episode 4 which is not part of the core story experience.

If the Summer bonus episode is cheaper than rest of the episodes, the issue is not a major one from a financial perspective, or quite arguably not very significant even with the standard episode price. Personally from where I am from, an episode costs roughly the same as a pizza.

The matter is one of marketing, communication, customer relations, transparency, keeping to your word, principle, truth, or whatever degree of severity you want to achieve. Taking a step back, this looks exactly like either having one DLC episode or a Season Pass model. You buy the whole game, you get the whole game, extra episode included. If you don't, you pay for the non-story missions in the modified levels as well.

I didn't agree when earlier in the year there was calling for Season Passes etc when people did the math that buying the full game is slightly cheaper than buying it in parts. It was not a strong argument, nor were there any other good arguments that to me showed that the model was there.

Now that we (presumably) know the content, I won't deny the similarity. If all the episodes were story based, or we got this bonus episode really as a bonus, getting to play it based on if we have those locations bought or not, there would not be an issue.

The signifance of online mode was not expressly stated before launch, for example. It wasn't communicated, but it wasn't denied either: it was left without comment. However, this matter was commented on, and quite clearly.

This is now something that was not supposed to exist.

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