Before I begin, I just want to disclose something – as of now, I have played HITMAN (“HITMAN“ being the new Hitman game while “Hitman“ being the series itself) for 134 hours, finishing Episode 1, Episode 2 on 100% while having just a few challenges left in Episode 3 and Summer Bonus Episode. I like, maybe even love this game. But it does have its fair share of problems making this game not only “bad“ to some degree, but the “worst“ Hitman game yet.
I understand if you don't agree. That's why it's my own, personal list and opinion. PS.: Excuse my English, since I'm not a native speaker.
LEVELS
The Good:
- Levels in HITMAN are, for the first time in the series, really big and really open. Paris is said to be bigger than the biggest level in Absolution (Streets of Hope) and I'm pretty sure that Sapienza itself is probably the biggest level in Hitman series yet.
And this is good. This is really, really good. The levels feel sandbox-y, having hundreds of NPCs with their activities, several streets or accessible buildings and god knows what else. Paris building has several floors as well as gardens; Sapienza has villa, lab, beach, church, square and shops and Marrakesh has school, consulate and market. You can go literally anywhere you want and everything is at your disposal. You have dozens of possible ways to kill the targets and these open, big levels also allow for not only Elusive Targets, but Escaltion Contracts as well.
The Bad:
- Though big, open levels help HITMAN in many ways, there's also a little harm in it. Why? Well, for starters, levels can feel a bit empty. In case of Sapienza for instance, all three targets are more or less in the same are (villa and lab underneath). Square, beach, church, shops,… al of these are pretty much useless, unless you pursue to do either Escalation Contracts or challenges.
This is also visible in Marrakesh, where, I feel, the market (which is more or less 1/3 of the map) is useless and unused. If you are not the type of player who explores every bit and just goes straight for the targets, these open big levels will give you literally nothing but less space on disk.
EPISODIC RELEASE/“Early Access“
The Good:
- Yes, believe it or not, I think that there's a good side when it comes to episodic release and, quote unquote, “early access“ of the game.
Why? What? Well… Not only the developers have more time to make each location more “nice“, they can also change and upgrade the game with new options and a few changes here and there. Whatever these changes are small or big.
The Bad:
- This, of course, leaves the game in a state where it simply feels unfinished in every way possible. There are tons of bugs, serious optimization problems and lack of content when it comes to missions, story and features.
They are slowly added, but the space between each update is big and there's no way of saying whatever these changes are what you want right now or even if there's something new.
ARTIFICAL INTELLIGENCE AND SCRIPTS
The Good:
- This is where it gets tricky. Many players hate the way the AI reacts in this game and they hate scripted moments even more. And I do too, to some degree. AI is very “straight-forward“ and with time and understanding, it can be very easily exploited. But I personally don't look at HITMAN as a 100% stealth game. I look at HITMAN as a part stealth, part puzzle game, where there's dozens of solutions to a single puzzle and as far as puzzle games go – you know every single mechanic and you can use it to your advantage. So that's why I don't personally have too much problems with knowing how AI will react most of the time or the fact that some of the things in missions are scripted when certain action or event happens.
The Bad:
- Of course, this leaves me on a verge of that, as a full-blown stealth game, HITMAN fails at being good at it. Well, it's good, but not good enough I guess. For me, it's a good stealth-puzzle hybrid, just not a good stealth-only game.
CONTRACTS (CUSTOM, ELUSIVE, ESCALATION)
The Good:
- The biggest reason that this game is always-online, is its “live“ element. This includes, mainly, contracts. Whatever they're created by players or by IO-I (Elusive Targets and Escalation Contracts). And these are good. These are just good. New content is always welcomed. Elusive Targets proved to be interesting concept (even though it's really shame you can't replay them just to try it a different way. Especially if only your first try would count towards “win/fail“) and Escalation Contracts are fun to do. Especially when they add interesting modificators, including more (observant) guards and changing certain stuff. And these are quite frequent, so it's always a + from me.
The Bad:
- The biggest issue I have with this, though, are user created contracts themselves. Not that they're bad, not by any means, they just don't (because they can't) offer that much of a “depth“ as Escalation Contracts and/or Elusive Targets.
The editor itself is very 'naked', I feel. It doesn't count accident kills, you can't change paths or behaviour of your targets, you can't add modificators that are used in Escalation Contracts and the list goes on an on. I just feel that the whole editor is very bare and its shame.
OTHERS
The Good:
- Honestly? Other than very specific things, there isn't much more of the “good“. But… if anything, the cut-scenes are great, as well as voice-acting. So… there's that, I guess.
The Bad:
- Though there wasn't much of other goods, there are few bads. Mainly terrible performance and the always-online “DRM“. The performance is getting a little better with every patch (sort of), but it's terrible. And the always-online DRM sucks too.
I personally experienced very, very frequent internet crashes in the past month and a half, making it 100% impossible for me to enjoy Hitman unless I didn't want to keep any of my progress and using any of my unlocked equipment. And when my internet didn't fail, their servers did. So I still couldn't enjoy it.
VERDICT
I, personally, feel that this game still balances between “best“ Hitman game and “worst“ Hitman game. Best because of open, detailed and living levels, interesting concepts (Escalations Contracts/Elusive Targets) etc. And worst because of technical issues, lack of content, scripts and always-online DRM.
Since we're half-way through Season 1, there's still room for improvement. And if I'll judge HITMAN from March and HITMAN from now, I believe that by the time this game gets “full“, it can be really good. And I hope it will be. Anyways, if you've read it this far, I congratulate you. I just needed to get it off my chest, I guess.